
Of the paths that can be taken during the encounter with the Claw, the one that involves the Far Orbit fleeing into hyperspace is the one that is the most canon. The preceding adventure was Raid on Brentaal, while the following adventure was The Grand Prize. The illustrations for Hunter/Hunted were done by Storn Cook, and the scenario was three pages long. O'Brien, The Far Orbit Project was a sequel of sorts to the previous publication Pirates & Privateers, carrying on that book's theme by following the privateering vessel Far Orbit in its adventures. Hunter/Hunted was the seventh, and penultimate, adventure scenario published in The Far Orbit Project, a 1998 supplement to West End Games' Star Wars: The Roleplaying Game. The privateer frigate manages to destroy the Claw before Imperial reinforcements arrive and assault the already damaged frigate. The Far Orbit attacks the Interdictor head-on after the cruiser pulls the privateers out of hyperspace, and tries to neutralize it quickly, as the Far Orbit has a superior crew. The captured Interdictor helps the crew of the Far Orbit in later adventures. The party seizes the bridge and uses stun gas to take out the rest of the crew, while the stormtroopers guarding the Interdictor are also dealt with. Boarding the Interdictor Īfter reaching the Ringali Nebula, the Far Orbit lures the Claw closer in a very risky move, while one of the privateer's shuttles moves in, and a boarding party cuts through one of the Interdictor's airlocks. The Far Orbit then flees into hyperspace on its backup hyperdrive. Two minutes later, the privateers reach the nebula, where the sensors of both ships are muddled enough so that the Far Orbit can evade the Interdictor. Though the Claw is a faster ship, the Far Orbit beats the Interdictor to the nebula because the Imperial ship has to turn around, and its gravity wells are still draining its energy. The Far Orbit tries to flee from the Interdictor, rushing past it to get into the Ringali Nebula behind the Imperial cruiser.

įrom there, multiple paths can be taken by the adventure scenario. The frigate's secondary hyperdrive remains operational, however. The sudden change to realspace both injures Captain Dhas Fenoep Vedij, the commander of the Far Orbit, and knocks out the main hyperdrive of the privateer frigate. However, the frigate is pulled out of hyperspace abruptly by the gravity wells of the Imperial Navy's Immobilizer 418 cruiser Claw, one of the many Interdictors that has been sent out to locations around the Ringali Nebula to capture the Far Orbit, due to the shipping raids it has been committing against the Empire. Planning to capture the Emperor's Will 's wealthy cargo, the Far Orbit is on its way to an ambush point near the Ringali Nebula, located in the Core Worlds' Ringali Shell.

The EF76 Nebulon-B escort frigate Far Orbit, an Alliance to Restore the Republic privateer vessel, obtains the route of the Imperial Star Galleon-class frigate Emperor's Will from a contact on the planet Brentaal IV in 0 ABY, during the Galactic Civil War being waged between the Empire and the Alliance.
